changelog
1/9/2025
516 support
Tested working
1/20/2025
Added new UI
Added fixeye plus hotkey
Added new ambience
Various props in the game world will now also produce an ambient sound
Various map changes
Added anonhault detection and prevention system
Plus bunch of other shit I forgot about
Bam4000 — 1/20/2025 22:24
Added vision cone
Bam4000 — 1/24/2025 18:27
Added big epic door to the outside
Added specialized terminals made by @Seven7
Bam4000 — 1/24/2025 18:42
New improved map
Bam4000 — 1/28/2025 0:29
Added fog of war
Bam4000 — 2/1/2025 21:54
Guns now fire quicker
There are new gun sounds stolen from my favorite discontinued codebase
Damage from bullets to walls severely reduced
Damage from bullets to blast doors removed
Bam4000 — 2/5/2025 10:27
Web based chat panel
Do I really need to list every single tiny change?
Didnt do that either way so
Bam4000 — 2/8/2025 22:54
NEW: Character stats (every grimshit server needs to have that)
NEW: Gradius arcade game
Bam4000 — 2/16/2025 16:42
NEW
Guns now emit smoke after shooting
Ambient droning and music is now separate
New ambient music tracks
Nu-Combat is now in very early stages ( no plain bay combat something similar to EFN basically )
New sprites courtesy of @Armolitskiy
New wall sprites courtesy of @Fabrican
New explosion effects
De-greenified the substation
Clients connecting from the USA will now roll a lower IQ stat
A few new sound effects here and there
FIX
Shadow caster objects now cant be flung by explosions anymore
Blast doors cant be destroyed by bullets anymore ( for real now )
Fixed BYOND 3d sound ear-raping you sometimes
Map is coming along I think and we tried to add bloom but that backfired.
Gonna try again in a few years maybe.
Don't forget to thank our spriters
PS: Anthony Vizoso stopped his HCIM series and im happy about this.
Bam4000 — 2/17/2025 0:15
NEW
Parrying. You can only parry if you are facing the target ( no spider sense )
Dodge. You can now dodge attacks. You also need to face the target.
Man I should write these tiny changes down more often
Bam4000 — 2/26/2025 23:45
NEW
Diseases. Think before you drink muddy water.
Blood particles
Walls give off sparks when shot
Bam4000 — 3/1/2025 14:03
NEW
Its possible to get addicted to certain drugs.
You can now rip out peoples teeth using a wirecutter.
Stolen babble from my favourite discontinued codebase
More actions for right clicking. No more navigating confusing pop-up menus
I think if we all just collectively decided to stop being retarded the world would be so much better.
Bam4000 — 4/3/2025 21:00
Changed a bunch of shit. I forgot to count
Bam4000 — 4/5/2025 12:44
NEW
Punching someone in the jaw will now make their teeth fly out
Its now possible to rip out someones jaw entirely
Bunker Overseer was renamed to City Supervisor (its cities in a machine not a bunker)
New unnamed system that will be disabled in actual rounds (it was funny I think)
Bam4000 — 4/5/2025 20:09
NEW
Disasters: Every round will select some random disaster people have to deal with to add tension.
The type of disaster can be discovered by the City Supervisor (bunker overseer whatever) before it begins so you can prepare.
Some disaster types may be hidden or discovered in special ways.
Antagonists will still spawn while disasters are ongoing.
New icons for some stuff
Bam4000 — 4/6/2025 15:40
FIX
Fixed the random crashes after people getting hurt and bleeding. (Holy fuck was that a stupid mistake)
Bam4000 — 4/6/2025 15:53
I love legacy code written by uh... myself...
Bam4000 — 4/8/2025 17:28
NEW
Water dispensers. These draw from the water purifier.
You will need to pay money to draw water from the dispenser
The price for water can be set by the city supervisor. (idk if I like that or not but we will see)
Water purifier. Purifies dirty water. Better keep it running huh!
FIX
Fixed mapped dirt not spawning.
Bam4000 — 4/11/2025 8:43
NEW
less saturated human sprites. They should fit in with the environment now
you can't dodge attacks when incapacitated
I'll be doing lots of more work in the coming days. Yep!